Time: Freitag, 4.DS (13:00-14:30)
Location: APB E023
Quantity: 2V/2Ü/0 SWS
Language: English

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Enrollment

General Information

  • This course takes place in presence at the APB E023.
  • The introduction to this lecture will take place on Friday the 13.10.2023 at 13:00 in APB E023 and on Wednesday the 18.10.2023 at 16:40 in APB E023.
  • Find slides and lecture videos in the OPAL course: Lecture User Interface Engineering (UIE) (only for registered users)

Description

In the future, effective user interfaces and attractive user experience will play an increasingly important role for products that are getting more and more functionally similar and immaterial.
Especially the development of novel, more natural user interfaces – including multi-touch tabletops, pen- or gesture-based interaction, mobile UIs and tangible UIs – places completely new demands on a structured development process. With classical software & usability engineering approaches, this process cannot be covered.
In this context, the lecture will explain modern development processes ranging from analysis to evaluation and present the involved techniques (focus: scenario-based design and user experience design). In addition to the engineering-centered approaches, creative design phases play an important role as well. These phases comprise the creation of sketches, drawings and early prototypes. In a semester-long project, the conveyed concepts and techniques will be used by small student teams for the development of novel UIs.

UIE-teaser

  • Basic User Interfaces (UI): historical development, interface types, design principles and usability guidelines
  • Basic Tasks and Components of UI Engineering
  • Imparting of goals, methods and concepts for the typical development phases such as analysis, design, prototypical development, testing, evaluation (user studies)
  • Comparison of selected development methodologies: usability engineering, user-centered design, scenario-based design, user experience, etc.
  • Integration of UI development processes into modern software development processes

Schedule and Topics

The lecture material will be provided in the OPAL course.
Exercises (E) and lectures (L) will take place on Wednesdays and Fridays (see table below).

 

(schedule is tentative and subject to change)
Date (We) (mainly) Exercise Slot (16:40) Date (Fr) (mainly) Lecture Slot (13:00)
11.10. 13.10. L/E: Introduction UIE lecture, Course details, Topic Assignment, Organization
18.10. L: Introduction and History of User Interfaces 20.10. L: Requirement Analysis I
25.10. E: Brainstorming and Idea Finding 27.10. L: Requirement Analysis II
01.11. E: Introduction Requirement Analysis
Important: This exercise exceptionally takes place in another building: VON-MISES-BAU (VMB), Room 0E02
03.11. L: Sketching and Prototyping
08.11. E: Consultations (registration till Mon. 2pm by email) 10.11. L: Introduction to Design Process,
Design Phase: Activity Design
15.11. E: Consultations (registration till Mon. 2pm by email) 17.11. L: Design Phase: Information Design I
22.11. Repentance day (Buß- und Bettag)
+ Requirement Analysis Deadline
24.11. L: Design Phase: Information Design II
29.11. E: Introduction Design Process 01.12. L: Design Phase: Interaction Design I
06.12. L: Design Phase: Interaction Design II 08.12. L: Evaluation: Introduction to Usability Evaluation
13.12. E: Consultations (registration till Mon. 2pm by email) 15.12. L: Evaluation: Analytical Evaluation
20.12. E: Presentation Design Process 21.12. – 03.01. no lecture (Christmas break)
03.01. no lecture (Christmas break) 05.01. L: Evaluation: Empirical Evaluations I
10.01. E: Introduction Prototyping & Evaluation 12.01. L: Evaluation: Empirical Evaluations II
17.01. E: Consultations (registration till Mon. 2pm by email) 19.01. L: Evaluation: Data Analysis and Statistics;

Evaluation: Usability Evaluation in Scenario-based Development

24.01. E: Consultations (registration till Mon. 2pm by email) 26.01. L: From Software to Usability Engineering
31.01. E: Final Presentation 02.02. L: Lecture Wrap-up

Applicability

The course can be taken within the advanced modules in the Bachelor’s and Master’s programmes in Media Computer Science and Computer Science (INF-B-510, INF-B-530, INF-VERT3, INF-VMI-4), in the Master’s programmes in Computational Modeling and Simulation (CMS-CLS-*, CMS-VC-*) as well as in the diploma programmes (INF-PM-ANW).

Recommended Readings

  • Bernhard Preim, Raimund Dachselt: Interaktive Systeme Band 2 – User Interface Engineering, 3D-Interaktion, Natural User Interfaces (ebook, amazon, website)
  • Tutorial Sketching by Nicolai Marquardt (Slides will be provided at course start)
  • Mary Beth Rosson, John M. Carroll: Usability Engineering – Scenario-based Development of Human-Computer Interaction. Academic Press, 2002, ISBN 1-55860-712-9.
  • Bill Buxton: Sketching User Experiences – Getting the Design Right and the Right Design. Morgan Kaufmann, ISBN 0123740371, 2007.
  • Helen Sharp, Yvonne Rogers, Jenny Preece, Interaction Design: Beyond Human-Computer Interaction, Wiley, 5th Edition, ISBN 978-1-119-54725-9, 2019. http://www.id-book.com/