Time: Friday, 4. DS (13:00-14:30)
Location: APB E023
Quantity: 2V/2Ü/0 SWS
Language: English

Written Examination
For details of the written exam (date, time), please visit the examinations and examination schedule of the winter semester 2022/2023 of the Faculty of Computer Science and check out the examination schedule .
Please also note that there is a specific enrollment period in which you must register for the exam.

General Information

  • This course takes place in presence at the APB E023.
  • The introduction to this lecture will take place on Wednesday the 12.10.2022 at 16:40 in APB E023.
  • To participate in the lecture, you have to enroll via OPAL.
  • Find slides and lecture videos in the OPAL course: Lecture User Interface Engineering (UIE) (only for registered users)


In the future, effective user interfaces and attractive user experience will play an increasingly important role for products that are getting more and more functionally similar and immaterial.
Especially the development of novel, more natural user interfaces – including multi-touch tabletops, pen- or gesture-based interaction, mobile UIs and tangible UIs – places completely new demands on a structured development process. With classical software & usability engineering approaches, this process cannot be covered.
In this context, the lecture will explain modern development processes ranging from analysis to evaluation and present the involved techniques (focus: scenario-based design and user experience design). In addition to the engineering-centered approaches, creative design phases play an important role as well. These phases comprise the creation of sketches, drawings and early prototypes. In a semester-long project, the conveyed concepts and techniques will be used by small student teams for the development of novel UIs.


  • Basic User Interfaces (UI): historical development, interface types, design principles and usability guidelines
  • Basic Tasks and Components of UI Engineering
  • Imparting of goals, methods and concepts for the typical development phases such as analysis, design, prototypical development, testing, evaluation (user studies)
  • Comparison of selected development methodologies: usability engineering, user-centered design, scenario-based design, user experience, etc.
  • Integration of UI development processes into modern software development processes

Schedule and Topics

The lecture material will be provided in the OPAL course. Exercises (E) generally take place on Wednesdays, and lectures (L) on Fridays.

(schedule is tentative and subject to change)
Date (We) Exercise Slot (16:40) Date (Fr) Lecture Slot (13:00)
12.10. L: Introduction UIE lecture
Introduction and History of User Interfaces
14.10. L: Requirement Analysis I
19.10. E: Introduction Course, Topic Assignment 21.10. L: Requirement Analysis II
26.10. E: Introduction Requirement Analysis 28.10. L: Sketching and Prototyping (video lecture)
02.11. E: Consultations (registration till Mon. 2pm by email) 04.11. L: Introduction to Design Process,
Design Phase: Activity Design
09.11. E: Mandatory Consultations:
Presentation Requirement Analysis
11.11. L: Design Phase: Information Design I
16.11. Repentance day (Buß- und Bettag)
18.11. L: Design Phase: Information Design II
23.11. E: Introduction Design Process 25.11. L: Design Phase: Interaction Design I
30.11. E: Consultations (registration till Mon. 2pm by email) 02.12. L: Design Phase: Interaction Design II
07.12. E: Consultations (registration till Mon. 2pm by email) 09.12. L: Evaluation: Introduction to Usability Evaluation
14.12. E: Presentation Design Process 16.12. L: Evaluation: Analytical Evaluation
21.12. – 03.01. no course work (Christmas break) 21.12. – 03.01. no lecture (Christmas break)
04.01. E: Introduction Prototyping & Evaluation 06.01. L: Evaluation: Empirical Evaluations I
11.01. E: Individual Work 13.01. L: Evaluation: Empirical Evaluations II
18.01. E: Consultations (registration till Mon. 2pm by email) 20.01. L: Evaluation: Data Analysis and Statistics;
Evaluation: Usability Evaluation in Scenario-based Development
25.01. E: Consultations (registration till Mon. 2pm by email) 27.01. L: From Software to Usability Engineering
01.02. E: Final Presentation 03.02. L: Lecture Wrap-up


The course can be taken within the advanced modules in the Bachelor’s and Master’s programmes in Media Computer Science and Computer Science (INF-B-510, INF-B-530, INF-VERT3, INF-VMI-4), in the Master’s programmes in Computational Modeling and Simulation (CMS-CLS-*, CMS-VC-*) as well as in the diploma programmes (INF-PM-ANW).

Recommended Readings

  • Bernhard Preim, Raimund Dachselt: Interaktive Systeme Band 2 – User Interface Engineering, 3D-Interaktion, Natural User Interfaces (ebook, amazon, website)
  • Tutorial Sketching by Nicolai Marquardt (Slides will be provided at course start)
  • Mary Beth Rosson, John M. Carroll: Usability Engineering – Scenario-based Development of Human-Computer Interaction. Academic Press, 2002, ISBN 1-55860-712-9.
  • Bill Buxton: Sketching User Experiences – Getting the Design Right and the Right Design. Morgan Kaufmann, ISBN 0123740371, 2007.
  • Helen Sharp, Yvonne Rogers, Jenny Preece, Interaction Design: Beyond Human-Computer Interaction, Wiley, 5th Edition, ISBN 978-1-119-54725-9, 2019. http://www.id-book.com/