The IEEE ISMAR 2021 (IEEE International Symposium on Mixed and Augmented Reality) took place from October 4 to 8. Our group was involved with three contributions.
Tag Archive: Conference
On September 10th, Raimund Dachselt gave a keynote speech at the 2021 IEEE International Conference on Human-Machine Systems (ICHMS).
The Mensch und Computer 2020 took place from September 6-9. The Interactive Media Lab Dresden (Chair of Multimedia Technology) was represented with three contributions.
The full paper Achiever or Explorer? Gamifying the Creation Process of Training Data for Machine Learning examines whether and how Gamification can be used to create high-quality training data for machine learning. The publication was based on the master thesis of Sarah Alaghbari. Besides Sarah Alaghbari, Annett Mitschick and Raimund Dachselt as well as Martin Voigt and Gregor Blichmann from the company AI4BD were also involved in the project.
From October 20 to October 23, the 32st ACM Symposium on User Interface Software and Technology (short UIST 2019) took place at the center of New Orleans in the French Quarter. The doctoral symposium and welcome reception happened at the Royal Sonesta Hotel on the famous Bourbon Street on Sunday. UIST brings together people from diverse areas including graphical & web interfaces, tangible & ubiquitous computing, virtual & augmented reality, novel devices, and CSCW.
This year, Andreas Peetz and Konstantin Klamka presented a reconfigurable wearable system for clothing, called BodyHub, that allows user to realize their own smart garment applications by arranging and configuring exchangeable functional modules. To address individual user requirements and preferences, BodyHub provides input and output modules that can be placed freely onto slide-in sockets which are imprinted in the textile by using 3D printing. Further, our approach facilitates the creation of user-defined system functions without any programming skills by providing a easy-to-use smartphone companion app. BodyHub thereby allows the creation of personalized wearable solutions by the users themselves and also supports ad-hoc assemblies for interface design explorations in research labs. Detailed information about our approach can be found in the poster paper and the project page.