Zeit: Friday, 4.DS (13:00-14:30)
Ort: virtual
Umfang: 2V/2Ü/0 SWS
Sprache: English

Leider ist dieser Inhalt nur in Englisch verfügbar. Aus praktischen Gründen wird der Inhalt unten in dieser Sprache angezeigt.


  • The lecture will take place virtually
  • You have the chance to ask questions about the course content during virtual Q&A sessions. They will take place during the regular course time slot (Friday, 4.DS, 13:00-14:30) every two or three weeks.
  • To participate in the lecture, you have to enroll.
    Depending on the course of study, enrollment is done via jExam, selma or HISQIS. The time of enrollment may differ between the study programs. Depending on your study program, you may have to enroll separately for lecture and exercise. After successful enrollment we will add you to the OPAL course at the beginning of the semester.
  • Link to OPAL course: Lecture User Interface Engineering (UIE) (only for registered users)


In the future, effective user interfaces and attractive user experience will play an increasingly important role for products that are getting more and more functionally similar and immaterial.
Especially the development of novel, more natural user interfaces – including multi-touch tabletops, pen- or gesture-based interaction, mobile UIs and tangible UIs – places completely new demands on a structured development process. With classical software & usability engineering approaches, this process cannot be covered.
In this context, the lecture will explain modern development processes ranging from analysis to evaluation and present the involved techniques (focus: scenario-based design and user experience design). In addition to the engineering-centered approaches, creative design phases play an important role as well. These phases comprise the creation of sketches, drawings and early prototypes. In a semester-long project, the conveyed concepts and techniques will be used by small student teams for the development of novel UIs.


  • Basic User Interfaces (UI): historical development, interface types, design principles and usability guidelines
  • Basic Tasks and Components of UI Engineering
  • Imparting of goals, methods and concepts for the typical development phases such as analysis, design, prototypical development, testing, evaluation (user studies)
  • Comparison of selected development methodologies: usability engineering, user-centered design, scenario-based design, user experience, etc.
  • Integration of UI development processes into modern software development processes

Schedule and Topics

The exercises and lectures generally take place successively on Fridays.
Links to the corresponding video conferences and video recordings will be provided via OPAL during the semester.

  1. Introduction – Live lecture on Oct 30, 13:00
  2. History of User Interfaces
  3. Requirement Analysis
  4. Sketching and Prototyping
  5. Introduction to the Design Phases
  6. Design Phase: Activity Design
  7. Design Phase: Information Design
  8. Design Phase: Interaction Design
  9. Usability Evaluation
  10. From Software Engineering to Usability Engineering

(topics and schedule are tentative and subject to change)


The course can be taken within the advanced modules in the Bachelor’s and Master’s programmes in Media Computer Science and Computer Science (INF-B-510, INF-B-530, INF-VERT3, INF-VMI-4), in the Master’s programmes in Computational Modeling and Simulation (CMS-CLS-*, CMS-VC-*) as well as in the diploma programmes (INF-PM-ANW).


Information about details on exams are available at Hinweise zu Prüfungen und Klausuren

Recommended Readings

  • Bernhard Preim, Raimund Dachselt: Interaktive Systeme Band 2 – User Interface Engineering, 3D-Interaktion, Natural User Interfaces (ebook, amazon, website)
  • Tutorial Sketching by Nicolai Marquardt (Slides will be provided at course start)
  • Mary Beth Rosson, John M. Carroll: Usability Engineering – Scenario-based Development of Human-Computer Interaction. Academic Press, 2002, ISBN 1-55860-712-9.
  • Bill Buxton: Sketching User Experiences – Getting the Design Right and the Right Design. Morgan Kaufmann, ISBN 0123740371, 2007.
  • Helen Sharp, Yvonne Rogers, Jenny Preece, Interaction Design: Beyond Human-Computer Interaction, Wiley, 5th Edition, ISBN 978-1-119-54725-9, 2019. http://www.id-book.com/